ICD-11 code : 6C51;
Preferred Label : Gaming disorder;
ICD-11 definition : Gaming disorder is characterized by a pattern of persistent or recurrent gaming behaviour
('digital gaming' or 'video-gaming'), which may be online (i.e., over the internet)
or offline, manifested by: 1. impaired control over gaming (e.g., onset, frequency,
intensity, duration, termination, context); 2. increasing priority given to gaming
to the extent that gaming takes precedence over other life interests and daily activities;
and 3. continuation or escalation of gaming despite the occurrence of negative consequences.
The behaviour pattern is of sufficient severity to result in significant impairment
in personal, family, social, educational, occupational or other important areas of
functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent.
The gaming behaviour and other features are normally evident over a period of at least
12 months in order for a diagnosis to be assigned, although the required duration
may be shortened if all diagnostic requirements are met and symptoms are severe.;
ICD-11 "unspecified" category code : 6C51.Z;
Origin ID : 1448597234;
Automatic exact mappings (from CISMeF team)
Currated CISMeF NLP mapping
ICD-10 Mapping
Gaming disorder is characterized by a pattern of persistent or recurrent gaming behaviour
('digital gaming' or 'video-gaming'), which may be online (i.e., over the internet)
or offline, manifested by: 1. impaired control over gaming (e.g., onset, frequency,
intensity, duration, termination, context); 2. increasing priority given to gaming
to the extent that gaming takes precedence over other life interests and daily activities;
and 3. continuation or escalation of gaming despite the occurrence of negative consequences.
The behaviour pattern is of sufficient severity to result in significant impairment
in personal, family, social, educational, occupational or other important areas of
functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent.
The gaming behaviour and other features are normally evident over a period of at least
12 months in order for a diagnosis to be assigned, although the required duration
may be shortened if all diagnostic requirements are met and symptoms are severe.